Details
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Suggestion
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Resolution: Done
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P3: Somewhat important
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5.0.0
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None
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890648a91b266a889ac5c4d20acad2fe8ecb11e3
Description
In order to easily integrate QML inside a third-party OpenGL engine, it would be nice to provide an API allowing to render the whole QML scene in an offscreen surface (FBO).
Something like QSGRenderTexture that would have the same API as QSGView maybe?
Or QSGView::setRenderTarget(Window|RenderTexture)?