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  1. Qt
  2. QTBUG-19907

Physics integration

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Details

    • Epic
    • Resolution: Out of scope
    • P2: Important
    • None
    • None
    • Qt3D

    Description

      • In order to have 3d objects interact in compelling ways.
      • As a Qt Developer
      • I want to be able to use physics simulations in my applications.

      Solution Assumptions:

      • Bullet3D?
      • Physics environments will be cleaned up automatically
      • Only 1 physics environment
      • A given entity will be controlled by either the QML or Physics engine, not both (dichotomous control)
      • A 1:1 Mapping between Item3Ds? and physics objects is acceptable if it makes the API or implementation better or easier.
      • updates to the physics simulation apply to the next physics update

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          People

            debhal Julian de Bhal (closed Nokia identity) (Inactive)
            sarasmit Sarah Smith (closed Nokia identity) (Inactive)
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            Dates

              Created:
              Updated:
              Resolved:

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