Details
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User Story
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Resolution: Out of scope
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P3: Somewhat important
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Description
It might be useful to sensorgesture recognizers if there was a 'State' in the base class for use.
something like:
enum SensorGestureRecognizerState { AvailableState = 0, // waiting for gesture detection start DetectingState, // possible gesture detected /started RecognizedState, // gesture has been recognized CancelledState, // gesture was cancelled FailedState // gesture failed. ErrorState // there was an error }; SensorGestureRecognizerState currentState(); void setCurrentState(SensorGestureRecognizerState state);
and signal
void stateChanged(SensorGestureRecognizerState state);