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    • Technical task
    • Resolution: Done
    • P2: Important
    • None
    • Quick: SceneGraph
    • None
    • b480fa83a632b2ae5606e2870b47358328b479a2

    Description

      We have a lot of potential in GL which we are not taking full advantage of. This includes, VBOs to reduce memory transfer and batching to reduce draw calls. Can also experiment with using VAOs for each batch to improve performance even further.

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            sletta Gunnar Sletta
            sletta Gunnar Sletta
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