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  1. Qt
  2. QTBUG-35582

Android: Problem with OpenGL using Genymotion

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    • Android

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      Here is the end of the log:

      W/Qt      ( 1045): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): 0:2(9): preprocessor error: Redefinition of macro highp
      W/Qt      ( 1045): 
      W/Qt      ( 1045): 
      W/Qt      ( 1045): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code ***
      W/Qt      ( 1045): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH
      W/Qt      ( 1045): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code ***
      W/Qt      ( 1045): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH
      W/Qt      ( 1045): #define highp mediump
      W/Qt      ( 1045): #endif
      W/Qt      ( 1045): varying lowp vec4 color;
      W/Qt      ( 1045): 
      W/Qt      ( 1045): void main()
      W/Qt      ( 1045): {
      W/Qt      ( 1045):     gl_FragColor = color;
      W/Qt      ( 1045): } 
      W/Qt      ( 1045): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): ***
      D/Qt      ( 1045): scenegraph/coreapi/qsgbatchrenderer.cpp:155 (QSGBatchRenderer::ShaderManager::Shader* QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial*)): Renderer failed shader compilation: 
      D/Qt      ( 1045): "" 
      F/libc    ( 1045): Fatal signal 11 (SIGSEGV) at 0x00000008 (code=1), thread 1070 (QSGRenderThread)
      

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            rampe Rami Potinkara
            kibsoft Kirill Bukaev
            Veli-Pekka Heinonen Veli-Pekka Heinonen
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              Updated:

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