Details
-
Bug
-
Resolution: Unresolved
-
P4: Low
-
None
-
5.2.0
-
None
-
Qt 5.2 Release(this one: http://download.qt-project.org/official_releases/qt/5.2/5.2.0/qt-linux-opensource-5.2.0-android-x86-offline.run)
Ubuntu 12.04. Genymotion 1.3.0
Description
Here is the end of the log:
W/Qt ( 1045): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): 0:2(9): preprocessor error: Redefinition of macro highp W/Qt ( 1045): W/Qt ( 1045): W/Qt ( 1045): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code *** W/Qt ( 1045): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH W/Qt ( 1045): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code *** W/Qt ( 1045): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH W/Qt ( 1045): #define highp mediump W/Qt ( 1045): #endif W/Qt ( 1045): varying lowp vec4 color; W/Qt ( 1045): W/Qt ( 1045): void main() W/Qt ( 1045): { W/Qt ( 1045): gl_FragColor = color; W/Qt ( 1045): } W/Qt ( 1045): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** D/Qt ( 1045): scenegraph/coreapi/qsgbatchrenderer.cpp:155 (QSGBatchRenderer::ShaderManager::Shader* QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial*)): Renderer failed shader compilation: D/Qt ( 1045): "" F/libc ( 1045): Fatal signal 11 (SIGSEGV) at 0x00000008 (code=1), thread 1070 (QSGRenderThread)