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  1. Qt
  2. QTBUG-38525

Integrate ANGLE with OpenGL ES 3 support

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Details

    • Suggestion
    • Resolution: Out of scope
    • Not Evaluated
    • None
    • None
    • GUI: OpenGL
    • None
    • Windows

    Description

      ANGLE is merging the ES 3.0 development branch to master, as announced here:
      https://code.google.com/p/angleproject/wiki/Update20140325

      With a working ANGLE OpenGL ES 3 implementation, one would be finally saved from all the trouble one as to go in Windows to access recent OpenGL features not supplied in ANGLE's OpenGL ES 2 - having to mess with GLEW, resizing flicker problems, inconsistent OpenGL GPU drivers, etc.

      Since Open ES 3 is fully compatible with desktop OpenGL 4.3, this would provide a solid unification between desktop and mobile OpenGL across platforms.

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            qt.team.graphics.and.multimedia Qt Graphics Team
            jdiogo orge Diogo
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            Dates

              Created:
              Updated:
              Resolved:

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