Details
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Bug
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Resolution: Out of scope
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P2: Important
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4.7.1
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None
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X11
Description
For quite some time DnD on X11 doesn't take any regard on the window input shape mask and therefore when using RGBA windows with masked input shape, DnD events are being sent to incorrect window, which might look as an invisible barrier to the user.
GTK has recently committed a fix for the issue (http://git.gnome.org/browse/gtk+/commit/?id=69aa7a6392f2ed5d20483b01c0183a3b0fece0be), so it'd be great if Qt followed.