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  1. Qt
  2. QTBUG-19535

QGLSceneNode::draw should execute painter.setPickObjectId with / without having geometry

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Details

    • Bug
    • Resolution: Out of scope
    • P2: Important
    • 5.7.0
    • 4.8.0
    • Qt3D
    • None
    • MacX / Linux

    Description

      Hi,

      I am encountering a problem of picking.
      I create a pick node for a QGLSphere node. However, the signal is never triggered.
      After tracing the problem, I realized the painter.setPickObjectId only being executed if the node has geometry.
      However, if I want to group multiple meshes together as one picking node, original implementation will against the case.
      A workaround solution is uploaded as an attachment but a more permanent solution will be much appreciated.

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              debhal Julian de Bhal (closed Nokia identity) (Inactive)
              yutsai Yun-Ta Tsai
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                Updated:
                Resolved:

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