Details
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Epic
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Resolution: Out of scope
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P2: Important
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None
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None
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None
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16
Description
- In order to enable dynamic 3d content
- As a Qt application developer
- I want to effect skeletal animations on my 3d models
Assumptions:
- Animations are always associated with a mesh
- Animations are built in an external tool
- Each vertex has one set of bone weights for all animations
- Keyframes in animations are not important enough to be individually manipulated
Attachments
For Gerrit Dashboard: QTBUG-19906 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
24302,2 | Object animations. | dev | qt/qt3d | Status: ABANDONED | +2 | 0 |
28282,4 | Object animations. | dev | qt/qt3d | Status: MERGED | +2 | 0 |