Details
-
Bug
-
Resolution: Out of scope
-
Not Evaluated
-
None
-
4.8.3
-
None
Description
There is no way to know whether a call to QGLWidget::bindTexture has caused an error.
The texture id returned by the function is valid even if an error occurred (the error is reported in the log).
Furthermore QGLWidget::bindTexture resets the OpenGL error flag, so calling glGetError() after a call to bindTexture does not report any error.